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![]() Announcements - Rules - Clarifications - Character Creation - Backgrounds - Combat - Disciplines Weather Control This path allows the character to manipulate, change and otherwise command the weather. Basic Cloak of Fog The Kindred can call up an obscuring fog that blankets the area. The fog bank can only appear out of doors and can cover an area of up to 100 feet across. The Discipline costs one Mental Trait and fifteen minutes to activate. Within the fog, visibility (and thus ranged actions) are cut to five feet. Furthermore, any tests requiring sight require the character to risk two Traits instead of one. Heightened Senses and the like eliminate these penalties. At the Storyteller's option, fog may reduce the damage a vampire takes from sunlight. Basic Downpour The Thaumaturgist can cause the skies to darken and moisture-laden clouds to bring rain. The rain is very heavy but only affects a small area (about 100 feet) while surrounding areas are overcast and sullen. This power costs a Mental Trait and fifteen minutes to activate. All those exposed to the torrential downpour must risk two Traits in any challenge dealing with physical actions and ranged actions are reduced to twenty feet. At the Storyteller's option, darkened rainstorm skies may reduce the damage taken by a vampire from sunlight. Intermediate Tempest The vampire can alter the local weather patterns of large areas and call forth a variety of weather effects. By expending a Willpower Trait, the Kindred can summon the chosen type of weather form. The weather last for one hour, plus an additional hour for each Mental Trait the Kindred expends. The Storyteller may assign, higher cost or require a Static Mental Challenge for very unusual or unseasonable weather. Some examples of weather types the Kindred can create are: thunderstorms, hailstorms, blizzards or clear skies. The game effects are similar to that of Cloak of Fog and Downpour, but the Tempest's effects are citywide. Advanced Call Lightning By
will alone, the Thaumaturgist bring forth devastating bolts of lightning
from the heavens to smite his foes. This power only works out-of-doors
in overcast, stormy or raining conditions and costs a Willpower Trait
to activate. If the Kindred can defeat her foe in challenge with her Mental
Traits and Survival Ability against the foe's Physical Traits, the attack
succeeds and the victim suffers three aggravated wounds. |