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Santa Carla By Night

Announcements - Rules - Clarifications - Character Creation - Backgrounds - Combat - Disciplines

The Snake Inside

Setites love debasement of all kinds, but have developed a special taste for the self-destruction of others. Although the modern concept of addiction exists far from the ancient Egyptian worldview, tonight’s Setites confidently believe that their God would approve. Even if he doesn’t care for their favorite pursuit, they’re not about to stop. After all, it’s habit-forming.

Basic First Taste
Caster touches the subject while subject is performing some Minor, repetitive action and blows a social trait. Subject finds action pleasurable and wants to keep doing it again and again and… the effect last the scene unless subject spends two mental traits to overcome the effect.

Intermediate Jones
Expends a blood trait and engages in a social challenge. Victim is down an additional bid against resisting their addiction and (due to a sudden lack of moral consideration) gains the negative traits shortsighted and callous. Effect lasts for one hour. If the caster expending an additional two blood traits, The effect extends the entire night.

Advanced Fatal Compulsion
Caster spends three blood traits and a willpower, then Engages in a social challenge, the power activates when the character next comes upon a point when he attempts to deny his craving. Character loses one health level (Not regainable) for every game session that the craving is not fulfilled. The only way to regain the lost health levels is to satisfy the craving (or compulsion) at which point the spell Is broken and the health levels are instantly returned.


Announcements - Rules - Clarifications - Character Creation - Backgrounds - Disciplines