
Announcements
- Rules -
Clarifications - Character Creation -
Backgrounds - Combat
- Disciplines
The Snake Inside
Setites love debasement
of all kinds, but have developed a special taste for the self-destruction
of others. Although the modern concept of addiction exists far from the
ancient Egyptian worldview, tonights Setites confidently believe
that their God would approve. Even if he doesnt care for their favorite
pursuit, theyre not about to stop. After all, its habit-forming.
Basic First
Taste
Caster touches the subject while subject is performing some Minor, repetitive
action and blows a social trait. Subject finds action pleasurable and
wants to keep doing it again and again and
the effect last the scene
unless subject spends two mental traits to overcome the effect.
Intermediate
Jones
Expends a blood trait and engages in a social challenge. Victim is down
an additional bid against resisting their addiction and (due to a sudden
lack of moral consideration) gains the negative traits shortsighted and
callous. Effect lasts for one hour. If the caster expending an additional
two blood traits, The effect extends the entire night.
Advanced
Fatal Compulsion
Caster spends three blood traits and a willpower, then Engages in a social
challenge, the power activates when the character next comes upon a point
when he attempts to deny his craving. Character loses one health level
(Not regainable) for every game session that the craving is not fulfilled.
The only way to regain the lost health levels is to satisfy the craving
(or compulsion) at which point the spell Is broken and the health levels
are instantly returned.
Announcements - Rules
- Clarifications - Character
Creation - Backgrounds - Disciplines
|