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Santa Carla By Night

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Path of the Mother

Akin to the Hermetic Path of Elemental Mastery, this form connects the Thaumaturgist to nature, allowing communication and control over living plants. It does not allow control over organic materials that are not alive.

Basic The Voice of the Mother
This power allows the Thaumaturgist to speak with plants. Although these beings have little concern for anything but their own survival, the use of this power allows the Thaumaturgist to interpret impressions from these beings. System: The Thaumaturgist makes a Static Social Challenge vs. 7 traits to see if she can interpret the impressions that she is being given. The Thaumaturgist must spend one mental trait per plant for every ten minutes that she is in contact with the plant.

Basic Influence of the Mother
This power gives the Thaumaturgist limited control over plants. She can cause vines to snake out and grab opponents (each vine having 3 physical traits and 1 health level). The life forms that are being controlled must be in the near vicinity of the Thaumaturgist. System: It costs one Social Trait to control the plants, but a Narrator may issue a higher cost for larger plants. The being to be controlled must be within, 50 feet and be within line of sight.

Intermediate Speed of Seasons
This power allows a Thaumaturgist to accelerate a plant's growth, causing roses to bloom in a matter of minutes or trees to shoot up from saplings over night. Alternately, she can speed the death and decay of a plan, withering grass and crumbling wooden stakes with but a touch System: The character touches the target plant. She must win a mental challenge a difficulty of 6 then she can control the acceleration of the plant. If this power is used in combat to render a wooden weapon useless, she must establish a firm grip on the object (stake) in question, this will very likely require a successful physical challenge.

Intermediate One with Nature
This power is very similar to the Protean power of Earth Meld. Those who possess with Earth Meld may meld with the earth. However, the thamaturgist who utilizes this power meld with trees (large enough to hold her). This form must be solid, and it cannot have spaces (like bushes). System: This power requires the expenditure of two Blood Trait, and a full round that the Thaumaturgist must concentrate and take no other action . The downside of this power is that any damage that the form takes while the Thaumaturgist is within it is also taken by the Thaumaturgist. More than one user of this power has been known to perish in a Forest Fire.

Advanced Stream of Life
This power allows the Thaumaturgist to draw upon the life force of a plant to replenish her own life force and heal herself. It may also be used to help the Thaumaturgist replenish her Blood Pool. System: If the Thaumaturgist touches the form and makes a Mental Challenge a difficulty of 6. If successful she may heal one level of health, and more by expending mental traits on a one for one basis. This causes one level of damage for every one that the Thaumaturgist heals, and the form will become sickly and die within a matter of minutes. If the Thaumaturgist wishes to use the life force of the form, to replenish her blood pool, she must make a Mental Challenge a difficulty of 6. She will gain one blood point per success, at the cost of one health level of damage to the form that she is draining. This is almost always fatally traumatic to the form, and even if they still possess some of their life force, they almost always wither away and die. To the nature loving users of this path, this is a power of last resort. As such the player must report to a narrator for a beast trait challenge when this power is used successfully. Note: Large plants (trees) should have a health level between 3-7. Medium plants such as bushes should have a health level between 1-3. Small plants such as a potted plant should have one health level.

Announcements - Rules - Clarifications - Character Creation - Backgrounds - Disciplines