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The
Focused Mind
Developed by a Tremere
Kabala scholar this little-known path of Thaumaturgy has been around
for a few centuries and remains in practice by a select few. Practitioners
of the Focused Mind greatly enhance their mental alacrity and readiness,
allowing better comprehension of problems and situations. Thaumaturges,
already powerful in the realm of cerebral when mastering this path. Unlike
most Thaumaturgy, the powers of this path do not require an action to
invoke, although they still require the normal expenditure blood and willpower.
Basic Readiness
After meditation for one minute, the caster then spends the normal blood
trait necessary to active any Tremere Thaumaturgy. The caster gets one
automatic retest on the next mental challenge requiring one. He bids "Readiness"
like an ability. This only works once per invocation of the power; meditating
to the regain the next readiness is not possible during combat.
Basic Centering
On self it requires a simple test; on an unrelenting subject it requires
a mental challenge. Subject is then one trait up one single challenge,
gains an automatic retest on Frenzy for one scene (or two combat
rounds). The
induced extra trait is always the first one lost in a failed challenge;
once it is lost, its gone, although the retest against frenzy remains
until used or the time expires.
Intermediate
One Track Mind
Caster engages in a mental challenge. The victim becomes over focused
on a specific action that is initiating. The is a two - edged sword; on
the positive side, the character is one - trait up on any challenges related
to that action. On the down side, the character is stricken with the negative
mental traits obsessed x 3 for the three combat rounds or the duration
of the scene.
Intermediate
Dual Thought
The caster expends two blood traits and mediates for five minutes. For
one scene or two combat rounds, he can initiate two independent mental
challenges simultaneously without Penalty; this second test can be used
as a "default retest" on a single challenge instead, if so Desired; if
both tests fail, however both traits bid are still lost. Note, this discipline
must be activated one hour after the initial meditation, or the benefits
of "Dual Mind" are lost.
Advanced
Perfect Clarity
Caster expends two blood traits and a willpower and meditates of five
minutes. For the next hour , the character has the following advantages:
- May bid "Perfect
Clarity" as an ability retest on any failed mental or social challenge.
Perfect clarity may be used for a retest as often as desire for the
duration of the effect, but initial traits bid are still lost.
- Character may
ignore would penalties up to and including wounded.
- Character is immune
to Frenzy
Note: Perfect clarity
may not be used in conjunction with other powers of this path.
Announcements - Rules
- Clarifications - Character
Creation - Backgrounds - Combat
- Disciplines
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