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Santa Carla By Night

Announcements - Rules - Clarifications - Character Creation - Backgrounds - Combat - Disciplines

The Focused Mind

Developed by a Tremere Kabala scholar this little-known path of Thaumaturgy has been around for a few centuries and remains in practice by a select few. Practitioners of the Focused Mind greatly enhance their mental alacrity and readiness, allowing better comprehension of problems and situations. Thaumaturges, already powerful in the realm of cerebral when mastering this path. Unlike most Thaumaturgy, the powers of this path do not require an action to invoke, although they still require the normal expenditure blood and willpower.

Basic Readiness
After meditation for one minute, the caster then spends the normal blood trait necessary to active any Tremere Thaumaturgy. The caster gets one automatic retest on the next mental challenge requiring one. He bids "Readiness" like an ability. This only works once per invocation of the power; meditating to the regain the next readiness is not possible during combat.

Basic Centering
On self it requires a simple test; on an unrelenting subject it requires a mental challenge. Subject is then one trait up one single challenge, gains an automatic retest on Frenzy for one scene (or two combat rounds). The induced extra trait is always the first one lost in a failed challenge; once it is lost, its gone, although the retest against frenzy remains until used or the time expires.

Intermediate One Track Mind
Caster engages in a mental challenge. The victim becomes over focused on a specific action that is initiating. The is a two - edged sword; on the positive side, the character is one - trait up on any challenges related to that action. On the down side, the character is stricken with the negative mental traits obsessed x 3 for the three combat rounds or the duration of the scene.

Intermediate Dual Thought
The caster expends two blood traits and mediates for five minutes. For one scene or two combat rounds, he can initiate two independent mental challenges simultaneously without Penalty; this second test can be used as a "default retest" on a single challenge instead, if so Desired; if both tests fail, however both traits bid are still lost. Note, this discipline must be activated one hour after the initial meditation, or the benefits of "Dual Mind" are lost.

Advanced Perfect Clarity
Caster expends two blood traits and a willpower and meditates of five minutes. For the next hour , the character has the following advantages:

  • May bid "Perfect Clarity" as an ability retest on any failed mental or social challenge. Perfect clarity may be used for a retest as often as desire for the duration of the effect, but initial traits bid are still lost.

  • Character may ignore would penalties up to and including wounded.
  • Character is immune to Frenzy

Note: Perfect clarity may not be used in conjunction with other powers of this path.

Announcements - Rules - Clarifications - Character Creation - Backgrounds - Combat - Disciplines