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![]() Announcements - Rules - Clarifications - Character Creation - Backgrounds - Combat - Disciplines GHOUL CHARACTER CREATION GUIDELINES: The rules in this section deal exclusively with ghouls. Please read the general character creation section before reading this one. ATTRIBUTE: As per
"Laws of the Night" Ghouls start with 6-4-3 to distribute in
attributes. DISCIPLINES: Upon being ghouled an individual gains ONE of the following disciplines Prowess, Endurance or Alacrity and may develop the disciplines Potence, Fortitude and Celerity through their basic levels. Although the experience cost is one trait more than normal per expenditure. Upon being embraced, a ghoul keeps the disciplines that she has learned as a ghoul (although they may be considered, out of clan). She now has six experience points to put into her new in clan disciplines. Ghouls may not start with any out of clan disciplines at character creation. HEALTH: Ghouls have
the health level dying, not torpor. |