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Santa Carla By Night

Announcements - Rules - Clarifications - Character Creation - Backgrounds - Combat - Disciplines

Chimerstry

Same as stated in page 142-144 in Revised Laws of the Night, with the following clarifications and additions.

- The effects of any and all Chimerstry fade at sunrise.

- Chimerstry can be disbelieved by doing the following; finding a narrator, make your case. The narrator will either give you challenges or hand down a result.

- If a vampire is knocked out/ down with the power, all you have to do is feed her some Vitae and in most cases will be up the next round. Unless the downed vampire in question would not believe that the vitae will not wake her up. Worse case, the kindred in question will be up the following night (if no harm happens to her the interim).

 

From the Ravnos Clan book page 61

What is Chimerstry ? Players and Storytellers alike are often uncertain as to what Chimerstry actually represents and how it works. Another common concern is that Chimerstry doesn't readily tie into the vampire mythos. Bear the following in mind.

CHIMERSTRY IS NOT OBFUSCATE:
Chimerstry can't make anything "invisible." Unlike Obfuscate, Chimerstry does affect cameras, motion detectors and other technological sensing devices (but won't trigger tripwires or pressure plates). Chimerstry derives from the Ravnos' ability to visualize an image and bring it to life and doesn't rely so much on the human mind's tendency to fill in the blanks, at least not to the extent that Obfuscate does.

DISBELIEF:
This is a tough one - just because a character knows that a Ravnos can create illusions is not sufficient reason to disbelieve everything a Ravnos does. If the Ravnos draws a kris from her purse , it very well could be a real kris. Belief is not like a water faucet. Characters can't simply turn it on or off at will. On the other hand, a completely implausible illusion won't convince anyone. Either way, the fact that someone has a good reason to disbelieve a Ravnos' Chimerstry created images does not mean that those images will vanish. The false nature of such images is obvious to any who can penetrate the illusion, but the illusion will remain until it would otherwise disappear.

HOW MUCH AREA CAN CHIMERSTRY COVER?
As much as the storyteller deems reasonable. If a Ravnos want to conjure an image of an ancient, chthonic, tentacled deity rising from the ocean, he can. The illusion probably won't convince anyone, but there's no reason the image will fail to appear.

HORRID REALITY VS. HIGH AUSPEX:
Auspex and Chimerstry work against each other in the same manner as Auspex vs Obfuscate.

 

Combination Disciplines:
SYMPATHETIC AGONY ( Chimerstry **, Fortitude ***)


The Kshatriya caste of India developed this power to shift the pain of wounds inflicted on them to their enemies. Whenever the target strikes a Ravnos using this power, the target feels the pain instead of the Ravnos. This power enables Kshatriya to better survive their wounds more quickly dispatch their enemies.

The Ravnos spends one blood trait and engages in a social challenge (Intimidation retest) against the target who must be with in 15 feet of the Ravnos and visible at the time this power is deployed. If successful, the Ravnos may spend one social trait per level of damage the target can potentially suffer in her stead. This total number of traits committed to this endeavor must be declared by the user immediately after the initial social challenge is won.

If the victim possess fortitude, it does not block the pain / wound penalties inflected with this power, although mettle still gives an extra health level. This power lasts for one hour, after which the pain and wound penalties returns to the owner. This power may not be disbelieved.

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