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Announcements
- Rules - Clarifications
- Character Creation - Backgrounds
- Combat - Disciplines COMBAT MODIFIERS
AND CLARIFICATIONS:
Blind fighting: A character with the ability blind fighting can not see in total darkness, but has an almost mystical sense of when an object in motion is moving toward her. If a knife were thrown at her she would know that a small projectile object is headed toward her body, but NOT that it's necessary a knife, or what color the knife is. As such a character with blind fighting is one bid down (not two as normal) in total (natural or unnatural) darkness. Additionally, the character may use blind fighting as an ability retest when attempting to maneuver in darkness. Throwing a Stake: The attacker must win two hard tests to stake a vampire. The attacker must have the ability athletics, throwing, or burn a willpower to make this challenge. Frenzy: Disciplines that are already active before entering frenzy can be used while in frenzy, but cannot be activated during frenzy. Members of clan Gangrel can choose to activate Wolf's claws during frenzy. Additional exceptions to this rule are Potence and Celerity, which can be activated during frenzy. Fortitude is considered active both in and out of frenzy.
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