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SETHIAN
CLAN DISCIPLINES:
(Note: The
rules below are for use under the "Minds Eye Theatre" Live Action
Role playing System, Copyright White Wolf Games, Inc.)
Fortitude, Potence, Presence.
The thaumaturgical
Path Sethos, has developed for
use by the Sethian. Sethos
is an Sethian indigenous thaumaturgical path. It is bases of the
concept of self-sacrifice and self torture.
Basic -
Sight of the Horizon-
A Sethian knows at all times without fail to the second, when the
sun will rise and set relative to his current location.Sight
of the Horizon is learned by briefly looking directly into the sun
(causing the usual amount of aggravated damage) one time. To use
it again, the Sethian reflects (spending a single mental trait)
on that painful yet enlightening experience.
Basic -
Courage of Seth-
A Sethian calls upon the mental strength and courage of Seth to
help guide and protect him. The Sethian is two bids up on all presence
and dominate challenges for the reminder of the scene. This discipline
costs a single mental trait to activate. Courage of Seth is learned
by proving her strength of mind will to her peers at some point
in the past, this experience must have left her with at least three
aggravated wounds. To use it again, the Sethian reflects (spending
a single mental trait) on her trials and tribulations.
Intermediate
-Horns of the Ox-
The Sethian brings his darkside to the surface where it coats him
with a dark almost transparent thin film. Which grants the Sethian
the additional Physical trait, Brutal. When used in combination
with a successful physical attack, the "horns" of the Sethian causes
aggravated damage. Horns of the Ox is activated by "ripping" one's
darkside from the inside out, delivering a lethal wound to the Sethian
in a process that is excruciatingly painful to say the least. The
horns lasts for the remainder of the scene. The user will look slightly
darker in appearance while this discipline is active. .
Intermediate
-Charge of the Black Boar-
After enacting this discipline (at a cost of a single blood trait),
the Sethian gains Three additional physical related traits (brutal,
robust and quick) for the remainder of the scene. The Sethian only
has these traits while this user is in combat, and the discipline
can only be used in conjunction with a blunt trauma attack, such
as a punch, kick or head but.
Advanced
-Protect the Sun-
The Sethian taps into his historical memory of when "He" protected
the sun barge from the great Serpent Apep during the ship's nightly
foray into the Underworld. While this discipline is active the Sethian
is fully protected from sunlight or fire for a full ten minuets
per willpower spent, except for automatically taking the first aggravated
wound which can not be soaked or tested down by any means.
Overview - History
- Disciplines - Archetypes
- Stereotypes - Path
- Contact - Home
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