home
 
 

SETHIAN CLAN DISCIPLINES:

(Note: The rules below are for use under the "Minds Eye Theatre" Live Action Role playing System, Copyright White Wolf Games, Inc.)


Fortitude, Potence, Presence.


The
thaumaturgical Path Sethos, has developed for use by the Sethian. Sethos is an Sethian indigenous thaumaturgical path. It is bases of the concept of self-sacrifice and self torture.

Basic - Sight of the Horizon-
A Sethian knows at all times without fail to the second, when the sun will rise and set relative to his current location.
Sight of the Horizon is learned by briefly looking directly into the sun (causing the usual amount of aggravated damage) one time. To use it again, the Sethian reflects (spending a single mental trait) on that painful yet enlightening experience.

Basic - Courage of Seth-
A Sethian calls upon the mental strength and courage of Seth to help guide and protect him. The Sethian is two bids up on all presence and dominate challenges for the reminder of the scene. This discipline costs a single mental trait to activate. Courage of Seth is learned by proving her strength of mind will to her peers at some point in the past, this experience must have left her with at least three aggravated wounds. To use it again, the Sethian reflects (spending a single mental trait) on her trials and tribulations.

Intermediate -Horns of the Ox-
The Sethian brings his darkside to the surface where it coats him with a dark almost transparent thin film. Which grants the Sethian the additional Physical trait, Brutal. When used in combination with a successful physical attack, the "horns" of the Sethian causes aggravated damage. Horns of the Ox is activated by "ripping" one's darkside from the inside out, delivering a lethal wound to the Sethian in a process that is excruciatingly painful to say the least. The horns lasts for the remainder of the scene. The user will look slightly darker in appearance while this discipline is active. .

Intermediate -Charge of the Black Boar-
After enacting this discipline (at a cost of a single blood trait), the Sethian gains Three additional physical related traits (brutal, robust and quick) for the remainder of the scene. The Sethian only has these traits while this user is in combat, and the discipline can only be used in conjunction with a blunt trauma attack, such as a punch, kick or head but.

Advanced -Protect the Sun-
The Sethian taps into his historical memory of when "He" protected the sun barge from the great Serpent Apep during the ship's nightly foray into the Underworld. While this discipline is active the Sethian is fully protected from sunlight or fire for a full ten minuets per willpower spent, except for automatically taking the first aggravated wound which can not be soaked or tested down by any means.


 

Overview - History - Disciplines - Archetypes - Stereotypes - Path - Contact - Home